Circle K Classic – Tournament Rules & Regulations 2022-23
- All games shall consist of three (3) twenty (20) minute stop time periods. The ice will be cleaned between each period and at the end of each game.
- If the game is tied at the completion of 60 minutes there will be a 1 minute break followed by a 5 minute stop-time, 3 vs 3 sudden-victory OT period.
- If the game is still tied there will be a 3 player shootout will take place.
- If still tied after a 3 player shooutout the shoutout will continue in a sudden-victory format until a winner is declared
- No player can shoot 2 x until all skaters rostered have shot
- The Home Team will have the option to shoot 1st or 2nd.
- Teams will not be permitted to enter the ice until their scheduled game time.
- Warm up will be 8 minutes commencing at the scheduled game time followed immediately by the game (no flood).
- One (1) thirty (30) second time-outs is permitted per team per game
Team Jersey Colours
- Home team will wear dark colour uniforms and the visitor will wear light colour uniforms. Sweater changes, if necessary, will be decided by the toss of a coin.
- All referees and linespersons officiating in the Tournament will be qualified and registered by Hockey Alberta. Minor officials will be assigned by the Tournament.
- The tournament will use a mix of 3 Man and 4 man officiating systems throughout the tournament
- In all games of the tournament the officials will enforce both the ‘Hybrid Icing Rule’ and the ‘No Change Icing Rule’.
- Final Standings of each pool shall be determined by the number of points that each has accumulated in round robin play using the following point distribution:
- Win in Regulation Time - 3 Points
- Win in OT or Shootout - 2 Points
- Loss in OT or Shootout - 1 Point
- Loss in Regulation Time - 0 Points
In the case of a tie for any placement in a Pool at the conclusion of the Round Robin, the Pool standings will be determined as follows:
- Tie for any placement between two (2) teams
- the winner of the game between the two tied teams
(B) Tie for first place between three (3) or more teams
- the team with the best head to head record in games played versus tied teams
- If a tie still exists, the team with the better Round Robin record of goals for and against (goals for minus goals against, divided by goals for plus goals against – highest fraction wins) – ALL GAMES
- If a tie still exists, then the team with the lowest PIM for all round robin games will receive the higher placement
- For the purposes of pool placement and division seeding, the final score will not report more than a 7-goal differential. Goals will be reduced from the winning teams score to get to the 7 goal differential. For example if the final score is 10-1, the score of 8-1 will be used for the purposes of calculating the goals for/goals against ratio.
- Teams will be ranked 1st to 4th within their own pool based on (A) and (B) above, once this procedure is complete the teams will advance as follows:
- 1st place team in each pool will advance to Division A
- 2nd place team in each pool will advance to Division B
- 3rd place team in each pool will advance to Division C
- 4th place team in each pool will advance to Division D
Ranking of Pool Winners
(D) Pool winners will be seeded 1-8 based on the following criteria
- Team with the most points accumulated in round robin play as per ‘Pool Winners’ noted in preceding section
- If two (2) or more teams are tied, the team with the better goals for/goals against ratio will receive the higher placement
- The higher ratio based on the following formula:
- (Goals For – Goals Against)/(Goals For + Goals Against)
Quarter Final Alignment in all Divisions
(E) Quarter final match ups will be determined after ranking the advancing teams 1-8 as per above.
- Pool Rank #1 vs. Pool Rank #8
- Pool Rank #2 vs. Pool Rank #7
- Pool Rank #3 vs. Pool Rank #6
- Pool Rank #4 vs. Pool Rank #5
(F) Semi-Final & Final Match ups
Teams will NOT be re-seeded following the quarter finals, once teams are set for the quarter finals the tournament will proceed as per the brackets already designated.
Quarter & Semi Final Games
All quarterfinals and semi-finals shall consist of three (3) twenty (20) minute stop-time periods. If a tie exists at the conclusion of regulation play:
- a ten (10) minute stop-time, 3 on 3 sudden-victory overtime period will be played.
- If a tie still exists, a 3-player shootout will take place.
- If still tied after a 3-player shootout the shootout will continue in sudden – victory format until a winner is declared.
- No player can shoot 2x until all skaters rostered for that game have shot
- The Home Team will have the option to shoot 1st or 2nd
As in Round Robin play, teams will be allowed one thirty (30) second timeout per game. Quarterfinal and semi-final losers are eliminated from further Tournament play. Quarterfinal winners advance to the semifinals. Semi-final winners advance to the Tournament Championship Games.
Championship Final Game (A Division Only)
The Championship Final Game shall consist of three (3) twenty (20) minute stop-time periods. If a tie exists at the conclusion of regulation play:
- a ten (10) minute stop-time, 5 on 5 sudden-victory overtime period will be played.
- If a tie still exists, there will be a flood followed by a full twenty (20) minute 5 on 5 stop-time period and continue until a winner is declared.